About the studio

Sudoku was published in a Japanese magazine in 1984 under the name Sūji wa dokushin ni kagiru — "the digits are limited to one." Forty years later, it's arguably the most-played logic puzzle in human history. Newspapers, books, apps. Always on a flat page.
We started ZudoCube in a small workshop in California all the way back in 2007 when a 3 year old wrapped a box with a sudoku puzzle. That sparked an idea. Sudoku as a cube? Six faces? But what if the edges and corners shared the same numbers? Wait... That would turn it into one giant puzzle! It took 24 hours to prove it was possible.
When we finally had a solvable, beautiful cube in our hands, it felt like meeting an old friend in a new city. Familiar but unfamiliar. The same simple rules. A completely different game.
"Same rules. New axis."
We're a super small studio. Two of us, mostly. We believe puzzles should be slow on purpose. We don't track streaks, send push notifications, or compete for your attention. The cube is patient. So are we.
Every cube is printed and packed by hand in our workshop. The cardstock is FSC-certified. The numerals are typeset in Söhne. The web app and the iOS app share a Rust core written from scratch so that the puzzle you solve in the browser is bit-for-bit the same one you can buy in a box.
Principles
A cube ships when it ships. We don't cut corners — and we don't round them either.
The solver, hint engine, and game logic are open source. The studio runs on transparency.
We collect what we need to ship your order and nothing more. Analytics are opt-in.
Every puzzle is curated. Every cube is folded by hand. Every email is written by someone you can email back.